Fun Activities for Kids to Do After Reading the "Jack & Jill" Nursery Rhyme

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Nursery rhymes are some of the first stories young children learn. Educators and parents read them to children because they are funny, easy to memorize and build children’s imaginations. After reading “Jack and Jill” to a group of children, you can organize a variety of activities for them based on the story. Nursery rhymes are also a wonderful tool to help teach early reading skills.


Teach child about sequencing, such as what comes first, second and third in a story. After reading the nursery rhyme, you can have a group discussion about what happened in what order. Another idea is to print pictures of the events in the rhyme like Jack and Jill going up the hill, Jack and Jill carrying a bucket of water and Jack and Jill falling down. The children must work in small groups to sequence the events. Have them glue the pictures in the correct order on a sheet of paper.


After reading the story, divide the kids into groups of two, one girl and one boy. Alternatively, divide the kids into groups of three or four and allow the group to select their “Jack” and “Jill.” The children must act out the nursery rhyme. Give the children 20 minutes to practice and have them perform their skit. The children can make a crown that will break easily when it falls and use a small bucket of pretend water. Turn this activity into a game by awarding prizes for the best, funniest and most creative skits.


Create a trivia game about the nursery rhymes with questions about what happened. For example, ask the children “Did Jack fall down before or after he went up the hill?” or “Did Jill fall down too?” Award one point to each child for each correct answer. The child who answers the most questions correctly wins the game. You can also play trivia in teams. Ask each team a question and award them with one point for a correct answer. The team with the most points at the end of the game wins.

Memory Games

Make a memory game using pictures from the rhyme. For example, print two pictures of Jack, Jill, the water bucket, a crown and a hill. Laminate the pictures to make them more durable. Place the pictures face-down and have one player turn over two pictures. If they match, he keeps the pair and goes again. If they do not match, the next player goes. The child with the most pairs at the end of the game wins. Another idea is to place one of each of the pictures on a board. Have the children close their eyes and take one picture down. The first player to tell you what picture is missing wins a small prize.