Wahoo Game Rules

By Stephen Weiner

Wahoo is a game in which each player attempts to move all his marbles from the starting point to the end zone. To do this, each player rolls dice and moves his marbles over a game board. Wahoo is a lot like Parcheesi.

Preparation

Each player puts his four marbles in the start positions. To decide who goes first, dice are rolled over the game board. The player with the highest number starts.

Starting

For a player to move a marble from the starting position, he must roll a one or a six. After his marble is out of the starting position, he rolls a dice during his turn and moves his piece across the game board.

Extra Turns

In Wahoo, when each player rolls a one or a six, they are allowed to take another turn and roll the dice again. There is no limit to the extra turns they can take as long as they keep rolling ones or sixes.

Capture

Each player is allowed to capture his opponents' marbles by landing on them. If he does, then the piece is sent back to the player's starting area. A one or six must be rolled again for the marble to be released.

Victory

A player wins at Wahoo by moving every single one of his marbles from his starting position to his end zone at the other side of the game board.

About the Author

Stephen Weiner has been writing since 1992 and his articles and reviews have appeared in: Voice of Youth, Advocates, Library Journal, School Library Journal, The Boston Globe, The Children’s Center Bulletin Newsletter, The Shy Librarian, Public Libraries, Diamond Dialogue, Comic Buyer’s Guide, The Graphic Novel Review, Bookmarks, Comic Book Artist, and The English Journal.