Rules for the Parker Brothers Game Sorry! Sliders

By Scott Danielson

Board games have come a long way since games with relatively simple rules, such as chess or checkers. Sorry! Sliders is one such game, with board components that can be rearranged to accommodate different play types. Sorry! Sliders has a pair of two-sided target boards and four tracks for use in each of the game variations.

Race for Home

Use the blue target board. The object is to land your pawns on the highest scoring circles on the target board. Players take turns sliding their pawns down their track toward the target board. Remove a pawn from the game for the remainder of the round if it lands on another player's track, gets knocked over, lands on a corner Sorry! space or gets knocked off the corner of the target board. After players have slid all four of their roller pawns, advance one scoring pawn for each roller pawn that landed in a scoring position on the target board. Scoring pawns can move to the HOME space only on an exact count. The first player to reach the HOME space with all four scoring pawns is the winner.

Instant Home

Use the yellow target board. The rules for Instant Home are the same as in Race for Home, with two additions. If your roller pawn lands in the center hole of the target board, remove it from the game for the remainder of the round and move a scoring pawn directly to the HOME space. If your roller pawn lands almost in the hole, but not quite all the way in, leave it and score 4 points if the pawn is still there at the end of the round.

Instant Sorry!

Use the green target board. The rules for Instant Sorry! are the same as the rules for Race for Home, with three additions. If your roller pawn lands in the center hole of the board, remove it from the game for the remainder of the round and move your highest-scoring pawn not in the HOME space back to START. Pawns touching the 4, 5, or 6 circles on the target board allow you to move any number of scoring spaces between four and six. A pawn not completely in the center hole also allows you to move a scoring pawn between four and six spaces.

Danger Dots

Use the red target board. The rules for Danger Dots are the same as the rules for Race for Home, with the exception of the following: Remove any roller pawn that lands on one of the four "danger dots" on the target board for the remainder of the round and score no points for that pawn.

About the Author

Scott Danielson has been writing since 2004. He has written for music blogs, most notably Edison's Wax Cylinder. Danielson has a Bachelor of Arts in communication from Ohio University.