Just as on the putting green, the objective of the card game Golf is to get the lowest score possible. The problem is that there's no telling what scores your opponents might have. You might also be unaware of your own score. Sometimes, the key is taking a chance early and hoping everyone else has gotten caught with high cards. Sometimes, its a matter of fighting for the last ace or king.
Shuffle the cards and deal four cards face down to each player. Set the remainder of the cards in the middle of the table and flip over the top card.
Teach everyone playing the value of their cards. Kings are 0, aces are 1, and so forth. Jacks and queens count as 10.
Look at two of your four cards. You may look at any two, but you do not get to look again. Remember what you have.
Beginning with the player to the dealer's left, either draw a card or pick up the top card on the discard pile. Use this card to replace any of your four cards or discard it immediately. If you replace one of your four cards, the replaced card is revealed and discarded.
Continue clockwise around the table until all the cards in the draw pile are gone, or until someone knocks. A player knocks on the table when he believes he has the best score. After a knock, everyone except the player who knocked gets one more turn, in order.
Reveal your cards and compute your score. The lowest score is the winner. To make this a drinking game, make the losers drink a number of drinks equal to the difference between their score and the winning score.