How to Play 10 Phases Card Game

By Alan Kirk

The 10 Phases Card Game is a home version of the card game Phase 10. The great thing about 10 Phases is that it is very easy to learn to play, especially for anyone that has played Rummy or Gin. Unlike other similar games that punish a player for not going out first, every player that completes the meld for the phase he is on moves to the next phase. This makes the game go a little faster than other contract Rummy variations that are commonly played. Completing the phases is the first goal in the 10 Phases, but players also want to have a low score in case multiple players complete all 10 Phases after the same hand.

Getting Started

Find a group of friends to play the 10 Phases Card Game against. This is a game for a small group of friends to play, as the minimum number of players is two and the maximum number of players is four for the 10 Phases Card Game.

Create a score sheet. On this score sheet list all of the phases, player’s name and score. The phases should be listed in this order; one sequence of three cards and one three of a kind, one sequence of three cards and one four of a kind, two sequences of three cards, one sequence of six cards, one sequence of seven cards, one sequence of eight cards, eight cards of one color, two sets of four cards with each set having the same suit, one set of five cards in one suit and a set of three cards in another suit, and one set of five cards of one suit and four cards in another suit. These make up the ten phases in the game of the 10 Phases Card Game.

Create the draw dealing deck. If playing with two or three players, this is two decks of 52 playing cards and four jokers. If playing with four players, use four decks of playing cards and eight jokers.

Deal 10 cards to each player. Place the drawing deck in the center of the table and flip the top card of the deck face up next to it to form the discard pile.

Explain to each player that to win the game she must complete all ten phases in the 10 Phases Card Game that are listed on the score sheet. Explain that unlike traditional Rummy or Gin, a sequence just has to be cards in sequential order and they don’t have to be in the same suit. Let all the players know if there is a tie with multiple players completing the 10th phase on the same hand, the player with the lowest score will win the game of the 10 Phases Card Game. Let all players know that jokers are wild.

Playing the Hand And Scoring

Start the game with the player to the left of the dealer. That player starts his turn by drawing the top card from the discard pile, or the top card from the draw deck. The player then melds, which means places cards face up on the table. A player must first meld the required set of cards for the phase he is working on according to the score card before being able to meld any other cards. After a player has played his required meld for the phase he is working on, he can meld any cards he wishes onto his own or another player’s face up melds on the table. A player ends his turn by discarding one card onto the discard deck, face up.

Continue taking turns in a clockwise rotation around the table. The round ends when one player discards all of her cards. At this point the round is scored.

Scoring the round involves giving every player that completed his current phase credit, and computing point totals. On the score sheet place a check mark next to any player’s name and the round that he just completed if that player made his required meld for the phase. Remember, all phases must be completed in order. In other words a player can not meld a run of six (completing round 4) before he has melded two runs of three (completing round 3) in the previous round. Next add the points for any players that have cards remaining in their own hands. Jokers count as 25 points, tens and face cards count as ten points and any card below a ten counts as five points.

Collect the cards and deal the next hand. Any player that completed a meld will be working on the next phase in the new hand. Any player that did not complete a meld must attempt to complete the same phase as the previous hand.

Determine the winner. When one player completes the 10th phase of the 10 Phases Card Game, she wins the game. If multiple players complete the 10th phase on the same hand, the player with the lowest total score at the end of the hand wins the game.

About the Author

Alan Kirk has been writing for online publications since 2006. He has more than 15 years' experience in catering, management and government relations. Kirk has a bachelor's degree in business management from the University of Maryland.